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Cards Against Humanity

By Josh Dillon, Daniel Dranove, Eli Halpern, Ben Hantoot, David Munk, David Pinsof, Max Temkin, and Eliot Weinstein. Published in 2011

2+ playersLength unconfirmedPlayable on phonesExternal resourceRecommended for ages 18+
DifficultyEasy
What you needPrint-and-play

On one shared phone or one each. No account.

Play now

An adult card game where sentences are completed with deliberately inappropriate answers. Each round one player judges and picks the combination that makes them laugh most.

Dark, deliberately offensive humour that depends heavily on the group. It works among adults who know each other and accept that tone; otherwise pick another game. The freely licensed deck is in English, so the group needs a good command of it.

Content notice

Jueguicos editorial recommendation. The game bills itself as "a party game for horrible people".

The essentials

People who can play
2+ players. Best with 5–10
Length unconfirmed
  • Explain: 2–5 min (editorial estimate)
  • Set up: 2–5 min (editorial estimate)
  • Play: Length unconfirmed
What you need
  • Print-and-play: Printed deck or retail box

Play

Play the CC deck in the appOn one device passed round, or everyone on their own phone.Play now

How to play

Basic rules (our explanation). Our explanation of the official rules. Rules version 1.0. Official rules.

In a nutshell

How to win: Win rounds by making the judge laugh with the wittiest or most outrageous answer.

Start right away

  1. Everyone draws ten white answer cards.
  2. The judge reads aloud a black card with a question or fill-in-the-blank sentence.
  3. Everyone else secretly hands over the white card (or cards) that best completes it.
  4. The judge reads every combination and picks a favourite; that player scores a point.

Setup

  1. Shuffle the black cards (questions and blanks) and the white cards (answers) separately.
  2. Everyone draws ten white cards. Choose who judges first.

Turn by turn

  1. The judge draws a black card and reads it. Some ask for two or three answers.
  2. Everyone secretly picks as many white cards as the black card asks for and hands them over face down.
  3. The judge shuffles the answers, reads each one in the sentence and picks a favourite.
  4. Whoever played it keeps the black card as a point. Everyone refills to ten cards and the judge role passes on.

How it ends

The official rules don't set an ending. Groups usually agree on a points target or play until they want to stop.

Scoring

Each black card won is one point.

Tips

  • The official rules also suggest optional house rules; agree beforehand which you'll use.
CC deck in the app

CC deck in the app. Jueguicos variant. Rules version 1.0.

In a nutshell

How to win: Be first to the agreed points target (five by default).

Start right away

  1. Confirm everyone is an adult and accepts the game's tone.
  2. Each person sees only their own hand, on their phone or on a shared one passed round, and picks an answer.
  3. The judge sees the answers without names and picks the winner.

Setup

  1. The app deals each person a hand of white cards from the CC BY-NC-SA 4.0 deck (original English text).
  2. Capped at ten players so rounds don't drag.

Turn by turn

  1. The app shows the round's black card to everyone.
  2. Everyone except the judge picks an answer. On a shared phone the screen stays neutral between players and each sees only their own hand.
  3. The judge receives the shuffled, anonymous answers, reads them aloud and picks one.

How it ends

First to the agreed points wins.

Scoring

One point per round won.